狐界顏質擔當
把windows.zip解壓縮
然後開啟Transformation
觀看glRotatef(角度,X,軸Y軸,Z軸);
安培右手
看準X,Y,Z軸就會了 用飛機圖比較好懂,不要用車車
自動旋轉
安培右手
看準X,Y,Z軸就會了 用飛機圖比較好懂,不要用車車
跟week1.一樣開啟GLUT
自動旋轉
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle+=3;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("06161110_Week05!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
滑鼠讓他轉
滑鼠讓他轉
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
angle=x;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("06161110_Week05!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
angle=x;
display();
}
#include <stdio.h>
void mouse(int button,int state,int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("06161110_Week05!!");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
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