2019年3月28日 星期四

06160805的課堂筆記

電腦圖學
1.主題:打光Part1
2.主題:模型OBJ檔
3.實作:GLM vs OBJ
4.回家作業

(1)到網頁下載 data、windows、glut32



(2)將 data、glut32 解壓縮後放到 windows


(3)將 Light Material 打開


(4)紅色圈起來的按右鍵可以改變圖案,藍色圈起來的案右鍵可以改變顏色


(5)上網搜尋freeglut windows
(6)下載檔案


(7)將檔案移至桌面並開啟


(8)將檔案移至桌面並開啟


(9)將lib打開


(10)將此檔案複製並貼上


(11)將貼上的檔案重新命名為libglut32.a


(12)File→New→Project


(13)選取 GLUT project


(14)輸入名稱,將檔案儲存在桌面


(15)複製資料夾的網址


(16)將網址貼上


(17)程式碼


(18)利用這些程式碼再加上茶壺的程式碼,可以打光

#include<GL/glut.h>
const GLfloat light_ambient[] = {0.0f,0.0f,0.0f,1.0f};
const GLfloat light_diffuse[] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat light_specular[] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat light_position[] = {2.0f,5.0f,5.0f,0.0f};

const GLfloat mat_ambient[] = {0.7f,0.7f,0.7f,1.0f};
const GLfloat mat_diffuse[] = {0.8f,0.8f,0.8f,1.0f};
const GLfloat mat_specular[] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat high_shininess[] = {100.0f};

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //glColor3f(0,0,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
int main (int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("Week03");
    glutDisplayFunc(display);
    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutMainLoop();
}


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