顯示具有 06160451_許邵鈞 標籤的文章。 顯示所有文章
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2019年6月8日 星期六

電腦圖學

(1)作業Q&A
(2)複習:貼圖

程式碼
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
///程式碼是對的, 但是沒有設定好include, lib, bin
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
GLuint id;
void myInit()
{
    glEnable(GL_TEXTURE_2D);
    IplImage * img = cvLoadImage("marvel.jpg");
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    myInit();///我們的貼圖在這裡

    glutDisplayFunc(display);

    glutMainLoop();///之前
}
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2
float a=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background
    glBegin(GL_POLYGON);
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
    glEnd();
    glBindTexture(GL_TEXTURE_2D, id3);///id3 for rotating square
    glPushMatrix();
        glTranslatef(0.5, 0.5, 0);
        glRotatef(a++, 0, 0, 1);
        glScalef(0.3, 0.3, 0.3);
        glBegin(GL_POLYGON);
            glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
            glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
            glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
            glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
        glEnd();
    glPopMatrix();

    glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV

    GLuint id;
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡
    id2 = myTexture("teapot.jpg");
    id3 = myTexture("square.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();///之前
}

(3)複習:打光
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖 ///貼圖需要它
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color///貼圖需要它
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2 ///貼圖需要它
float a=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background ///貼圖需要它
    glBegin(GL_POLYGON); ///貼圖需要它
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0); ///貼圖需要它
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0); ///貼圖需要它
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0); ///貼圖需要它
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0); ///貼圖需要它
    glEnd();///貼圖需要它

    glBindTexture(GL_TEXTURE_2D, id3);///id3 for rotating square
    glPushMatrix();
        glTranslatef(0.5, 0.5, 0);
        glRotatef(a++, 0, 0, 1);
        glScalef(0.3, 0.3, 0.3);
        glBegin(GL_POLYGON);
            glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
            glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
            glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
            glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
        glEnd();
    glPopMatrix();

    glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename) ///貼圖需要它
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV ///貼圖需要它
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV ///貼圖需要它

    GLuint id; ///貼圖需要它
    glEnable(GL_TEXTURE_2D); ///貼圖需要它
    glGenTextures(1, &id ); ///貼圖需要它
    glBindTexture(GL_TEXTURE_2D, id); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ///貼圖需要它
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///貼圖需要它
    return id;///貼圖需要它
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
   id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡 ///貼圖需要它
   id2 = myTexture("texture.jpg");
   id3 = myTexture("square.jpg");
   檔名要跟存的一樣
glutDisplayFunc
    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();///之前
}
(4)複習:模型 
http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/載data source glut32.dll
source的glm.c glm.h projection拉到codeblocks的檔>>改glm.c變成glm.cpp>>按檔案右鍵add file 加入glm.cpp


#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖 ///貼圖需要它
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color///貼圖需要它
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2 ///貼圖需要它
float a=0;

#include "glm.h"///呼叫外掛 ///glm需要它
GLMmodel * pmodel=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel2=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel3=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel4=NULL;///準備指標 ///glm需要它

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background ///貼圖需要它
    glBegin(GL_POLYGON); ///貼圖需要它
        glNormal3f(0,1,0);
        glTexCoord2f(0, 0); glVertex3f(-1, +1, -1); ///貼圖需要它
        glTexCoord2f(0, 1); glVertex3f(-1, -1, -1); ///貼圖需要它
        glTexCoord2f(1, 1); glVertex3f(+1, -1, -1); ///貼圖需要它
        glTexCoord2f(1, 0); glVertex3f(+1, +1, -1); ///貼圖需要它
    glEnd();///貼圖需要它

    if (!pmodel) { ///glm需要它
        pmodel = glmReadOBJ("data/flowers.obj"); ///glm需要它
        if (!pmodel) exit(0); ///glm需要它
        ///glmUnitize(pmodel); ///glm需要它
        glmFacetNormals(pmodel); ///glm需要它
        glmVertexNormals(pmodel, 90.0); ///glm需要它
    }

    glDisable(GL_TEXTURE_2D);
    glPushMatrix();
        glRotatef(a++, 0,1,0);
        glScalef(0.2, 0.2, 0.2);
        glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();

    if (!pmodel2) { ///glm需要它
        pmodel2 = glmReadOBJ("data/soccerball.obj"); ///glm需要它
        if (!pmodel2) exit(0); ///glm需要它
        ///glmUnitize(pmodel2); ///glm需要它
        glmFacetNormals(pmodel2); ///glm需要它
        glmVertexNormals(pmodel2, 90.0); ///glm需要它
    }

    glDisable(GL_TEXTURE_2D);
    glPushMatrix();
        glRotatef(a, 0,1,0);
        glScalef(0.2, 0.2, 0.2);
        glmDraw(pmodel2, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename) ///貼圖需要它
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV ///貼圖需要它
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV ///貼圖需要它

    GLuint id; ///貼圖需要它
    glEnable(GL_TEXTURE_2D); ///貼圖需要它
    glGenTextures(1, &id ); ///貼圖需要它
    glBindTexture(GL_TEXTURE_2D, id); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ///貼圖需要它
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///貼圖需要它
    return id;///貼圖需要它
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f }; ///glm需要它
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; ///glm需要它
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡 ///貼圖需要它

    id2 = myTexture("texture.jpg");
    id3 = myTexture("square.jpg");
    glutDisplayFunc(display);
    glutIdleFunc(display);

    glEnable(GL_DEPTH_TEST);    ///glm需要它

    glEnable(GL_LIGHT0);  ///glm需要它
    glEnable(GL_NORMALIZE); ///glm需要它
    glEnable(GL_COLOR_MATERIAL); ///glm需要它
    glEnable(GL_LIGHTING); ///glm需要它

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient); ///glm需要它
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse); ///glm需要它
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); ///glm需要它
    glLightfv(GL_LIGHT0, GL_POSITION, light_position); ///glm需要它

    glMatrixMode(GL_PROJECTION); ///投影矩陣相關 戴好我們的正確度數的眼睛
    glLoadIdentity();  ///投影矩陣相關 戴好我們的正確度數的眼睛
    glOrtho(-1,+1, -1,+1, -100,+100); ///投影矩陣相關 戴好我們的正確度數的眼睛
    glMatrixMode(GL_MODELVIEW);  ///投影矩陣相關 切換回我們正確的矩陣

    glutMainLoop();///之前
}

2019年5月30日 星期四

電腦圖學 week15
1.主題:攝影機 運鏡































2.主題:投影 矩陣



















 #include <GL/glut.h>///GLUT 外掛
#include "glm.h"///glm.cpp for 3D model glmReadOBJ(), glmDraw(), glmUnitized()
GLMmodel * pmodel=NULL;///指標
void drawmodel(void)
{
    if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
    }

    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    drawmodel();
    glutSwapBuffers();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE);
    glutInitWindowSize(512,512);
    glutInitWindowPosition(50, 50);
    glutCreateWindow("week15");

//    glutReshapeFunc(reshape);
    glutDisplayFunc(display);

    glutMainLoop();

    return 0;
}

3.複習:位置移動VS轉動

















#include <GL/glut.h>///GLUT 外掛
#include "glm.h"///glm.cpp for 3D model glmReadOBJ(), glmDraw(), glmUnitized()
GLMmodel * pmodel=NULL;///指標
void drawmodel(void)
{
    if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
    }
    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    drawmodel();
    glutSwapBuffers();
}
#include <math.h>///for sin() cos() ///NOW3
float eyeX=0.5, eyeY=0, eyeZ=0; ///NOW3
void timer(int t)///NOW3
{
    float angle = (t/180.0)*3.1415926; ///NOW3
    eyeX=0.5*cos(angle); ///NOW3
    eyeZ=0.5*sin(angle); ///NOW3

    glutTimerFunc(33, timer, t+1);///NOW3
    glMatrixMode(GL_MODELVIEW);///NOW3
    glLoadIdentity();///NOW3
    gluLookAt( eyeX, eyeY, eyeZ,///eye ///NOW3
           0, 0, 0,///center ///NOW3
               0, 1, 0);///up    ///NOW3

    glutPostRedisplay();///NOW3
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE);
    glutInitWindowSize(512,512);
    glutInitWindowPosition(50, 50);
    glutCreateWindow("week15 06160531");
//    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutTimerFunc(33, timer, 0);///NOW3

    GLfloat light_pos[] = { 0.0, 0.0, 1.0, 0.0 };
    glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glLightfv(GL_LIGHT0, GL_POSITION, light_pos);

    glutMainLoop();

    return 0;
}
4.複習:背景貼圖
5.期末作品

2019年5月23日 星期四

真那一的筆記

(1)主題:計時器Timer
(2)主題:內插公式
(3) 主題:動畫
(4)期末作品

#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
#include <stdio.h>///printf()
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
    glutTimerFunc(1000, timer, t+1 );///NOW timer!!!! 起床要播下一個鬧鐘
    printf("timer(t) 的 t是 %d\n", t);///順便印一下現在的t是多少
    PlaySoundA("Birds.wav", NULL, SND_ASYNC);///Now (2) ///NOW timer!!!!
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500,500);///變大了
    glutCreateWindow("week 14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000, timer, 0);///NOW timer!!!!

    glutMainLoop();
}



#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0,0,1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
    /// 1000 ms = 1 sec,  30 ms = 1/33 sec , 33 fps
    glutTimerFunc(30, timer, t+1 );///NOW timer!!!! 起床要播下一個鬧鐘
    angle += 1;
    glutPostRedisplay();///系統重繪畫面
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500,500);///變大了
    glutCreateWindow("week 14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(3000, timer, 0);///NOW timer!!!!

    glutMainLoop();
}


#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
float angle=0;
float nowX=0;///NOW2
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        ///glRotatef(angle, 0,0,1);
        glTranslatef(nowX, 0, 0);///NOW2
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
    /// 1000 ms = 1 sec,  30 ms = 1/33 sec , 33 fps
    glutTimerFunc(30, timer, t+1 );///NOW timer!!!! 起床要播下一個鬧鐘
    float alpha = (t%33) / 33.0;///NOW2 alpha 內插
    nowX = alpha* 1 + (1-alpha)* -1 ;///NOW2

    angle += 1;
    glutPostRedisplay();///系統重繪畫面
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500,500);///變大了
    glutCreateWindow("week 14 timer");

    glutDisplayFunc(display);
    glutTimerFunc(1000, timer, 0);///NOW timer!!!!

    glutMainLoop();
}

2019年5月16日 星期四

電腦圖學

(1)主題:檔案

#include <stdio.h>
FILE * fout=NULL;///(1)宣告一個檔案指標
int main()
{///檔案寫檔
    fout = fopen("filename.txt","w+");///(2)我們要開檔案

    for(int i=0;i<20;i++){
        fprintf(fout,"Hello World\n");///(3)印出來到檔案
    }
}


-






















(2)主題:關節.擺動作

#include <stdio.h>
FILE * fout2=NULL;///寫另一個檔案
FILE * fin2=NULL;///讀另一個檔案

float angle[20];///有20個關節的角度

int main()
{
    fout2=fopen("motion.txt","w+");///另一個有關節膽案
    for(int i=0;i<20;i++)
    {
        fprintf(fout2," %.2f ", angle[20]);///另一個有關節的角度
    }
}

(3)主題:複習

#include <GL/glut.h>
float angle[20];///NOW2
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1, 1, 1);///white
        glutSolidTeapot( 0.3 );///body
        glPushMatrix();
            glTranslatef(0.2, 0, 0);///NOW2 (3)掛上去
            glRotatef(angle[1], 0,0,1);///NOW2 ///(2)旋轉
            glTranslatef(0.15, 0, 0);///NOW2 (1)旋轉中心
            glColor3f(1, 0, 0);///red
            glutSolidTeapot( 0.2 );///right arm
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0;///NOW2
void mouse(int button, int state, int x, int y)///NOW2
{///NOW2
    oldX = x;///NOW2
}
void motion(int x, int y)///NOW2
{///NOW2
    angle[1] += x-oldX;///NOW2
    oldX = x;///NOW2
    display();///NOW2
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);///可以開大一點的window
    glutCreateWindow("Week 13 angle motion file");
    glutMouseFunc(mouse);///NOW2
    glutMotionFunc(motion);///NOW2
    glutDisplayFunc(display);

    glutMainLoop();
}

單個茶壺進行旋轉:












(4)作業:機器人擺動作

#include <GL/glut.h>
float angle[20];///NOW2
int angleID=1;///NOW3
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glColor3f(1, 1, 1);///white
        glutSolidTeapot( 0.3 );///body

        glPushMatrix();///右邊
            glTranslatef(0.2, 0, 0);///NOW2 (3)掛上去
            glRotatef(angle[1], 0,0,1);///NOW2 ///(2)旋轉
            glTranslatef(0.15, 0, 0);///NOW2 (1)旋轉中心
            glColor3f(1, 0, 0);///red
            glutSolidTeapot( 0.2 );///right arm
            glPushMatrix();
                glTranslatef(0.2, 0, 0);///NOW2 (3)掛上去
                glRotatef(angle[2], 0,0,1);///NOW2 ///(2)旋轉
                glTranslatef(0.15, 0, 0);///NOW2 (1)旋轉中心
                glColor3f(1, 0, 0);///red
                glutSolidTeapot( 0.2 );///right lower arm
            glPopMatrix();
        glPopMatrix();

        glPushMatrix();///左邊
            glTranslatef(-0.2, 0, 0);///NOW2 (3)掛上去
            glRotatef(angle[3], 0,0,1);///NOW2 ///(2)旋轉
            glTranslatef(-0.15, 0, 0);///NOW2 (1)旋轉中心
            glColor3f(1, 0, 0);///red
            glutSolidTeapot( 0.2 );///right arm
            glPushMatrix();
                glTranslatef(-0.2, 0, 0);///NOW2 (3)掛上去
                glRotatef(angle[4], 0,0,1);///NOW2 ///(2)旋轉
                glTranslatef(-0.15, 0, 0);///NOW2 (1)旋轉中心
                glColor3f(1, 0, 0);///red
                glutSolidTeapot( 0.2 );///right lower arm
            glPopMatrix();
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0;///NOW2
void mouse(int button, int state, int x, int y)///NOW2
{///NOW2
    oldX = x;///NOW2
}
#include <stdio.h>///NOW3
void motion(int x, int y)///NOW2
{///NOW2
    angle[angleID] += x-oldX;///NOW3
    oldX = x;///NOW2
    for(int i=0;i<20;i++){///NOW3
        printf(" %.2f ", angle[i]);///NOW3
    }
    printf("\n");///NOW3
    display();///NOW2
}
void keyboard(unsigned char key, int x, int y)///NOW3
{///NOW3
    if(key=='1') angleID=1;///NOW3
    if(key=='2') angleID=2;///NOW3
    if(key=='3') angleID=3;///NOW3
    if(key=='4') angleID=4;///NOW3
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);///可以開大一點的window
    glutCreateWindow("Week 13 angle motion file");
    glutKeyboardFunc(keyboard);///NOW3
    glutMouseFunc(mouse);///NOW2
    glutMotionFunc(motion);///NOW2
    glutDisplayFunc(display);

    glutMainLoop();
}