載入後放入windows資料夾
開始執行Transformation
改Transformation旋轉
↑把它移到邊邊再旋轉(小圈圈)
↑以原點到移動的距離當半徑旋轉(大圈圈)
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0 ,0.5 ,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
//glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(0.50, 0.625, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.6, 0, 0);
glRotatef(-90,0,1,0);
glutSolidCone(0.2, 0.6, 30, 30);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
angle=x;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week10!!_TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
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