主題:
1.攝影機、運鏡
步驟:
1.打開windows內的Projection.exe並觀察透視投影以及垂直投影的差別
2.打開codeblocks並開一個GLUT project
3.打開http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/並下載[source]並將裡面的[projection.c][glm.h][glm.c](glm.c須改成glm.cpp)拉入codeblock資料夾中4.將[deta]複製貼入freeglut的bin資料夾中
5.在codeblock輸入程式碼:
程式碼:
#include <GL/glut.h>///GLUT 外掛
#include "glm.h"///glm.cpp for 3D model glmReadOBJ(), glmDraw(), glmUnitized()
GLMmodel * pmodel=NULL;///指標
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(512,512);
glutInitWindowPosition(50, 50);
glutCreateWindow("week15");
// glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
按下執行即可。
6.打入以下程式碼:
程式碼:
#include <GL/glut.h>///GLUT 外掛
#include "glm.h"///glm.cpp for 3D model glmReadOBJ(), glmDraw(), glmUnitized()
GLMmodel * pmodel=NULL;///指標
void drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
#include <math.h>///for sin() cos() ///NOW3
float eyeX=0.5, eyeY=0, eyeZ=0; ///NOW3
void timer(int t)///NOW3
{
glMatrixMode(GL_PROJECTION); ///NOW4
glLoadIdentity(); ///NOW4
glOrtho(-1, +1, -1,+1, -10,+10); ///NOW4 你可以看到 -10...+10範圍
float angle = (t/180.0)*3.1415926; ///NOW3
eyeX=0.5*cos(angle); ///NOW3
eyeZ=0.5*sin(angle); ///NOW3
glutTimerFunc(33, timer, t+1);///NOW3
glMatrixMode(GL_MODELVIEW);///NOW3
glLoadIdentity();///NOW3
gluLookAt( eyeX, eyeY, eyeZ,///eye ///NOW3
0, 0, 0,///center ///NOW3
0, 1, 0);///up ///NOW3
glutPostRedisplay();///NOW3
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize(512,512);
glutInitWindowPosition(50, 50);
glutCreateWindow("week15");
// glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutTimerFunc(33, timer, 0);///NOW3
GLfloat light_pos[] = { 0.0, 0.0, 1.0, 0.0 };
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
glutMainLoop();
return 0;
}
按下執行即可看到轉動的模型
3.複習:位置移動vs轉動
4.複習:背景貼圖
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