(1)主題:計時器Timer
(2)主題:內插公式
(3)主題:動畫
(4)期末作品
(1)測試-茶壺
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);///變大了
glutCreateWindow("week 14 timer");
glutDisplayFunc(display);
glutMainLoop();
}
(2)加入音效(wav下載)
#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
PlaySoundA("bubbs.wav", NULL, SND_ASYNC);///Now (2)
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);///變大了
glutCreateWindow("week 14 timer");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
PlaySoundA("bubbs.wav", NULL, SND_ASYNC);///Now (2) ///NOW timer!!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);///變大了
glutCreateWindow("week 14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000, timer, 0);///NOW timer!!!!
glutMainLoop();
}
(4)連續發出音效
#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
#include <stdio.h>///printf()
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
glutTimerFunc(1000, timer, t+1 );///NOW timer!!!! 起床要播下一個鬧鐘
printf("timer(t) 的 t是 %d\n", t);///順便印一下現在的t是多少
PlaySoundA("fart.wav", NULL, SND_ASYNC);///Now (2) ///NOW timer!!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);///變大了
glutCreateWindow("week 14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000, timer, 0);///NOW timer!!!!
glutMainLoop();
}
(5)每一秒轉33度
#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
/// 1000 ms = 1 sec, 30 ms = 1/33 sec , 33 fps
glutTimerFunc(30, timer, t+1 );///NOW timer!!!! 起床要播下一個鬧鐘
angle += 1;
glutPostRedisplay();///系統重繪畫面
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);///變大了
glutCreateWindow("week 14 timer");
glutDisplayFunc(display);
glutTimerFunc(3000, timer, 0);///NOW timer!!!!
glutMainLoop();
}
(6)觀察內插法
(7)用內插法讓茶壺水平移動
#include <GL/glut.h>
#include <mmsystem.h>///Now (1)
float angle=0;
float nowX=0;///NOW2
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glRotatef(angle, 0,0,1);
glTranslatef(nowX, 0, 0);///NOW2
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///NOW timer!!!!
{
/// 1000 ms = 1 sec, 30 ms = 1/33 sec , 33 fps
glutTimerFunc(30, timer, t+1 );///NOW timer!!!! 起床要播下一個鬧鐘
float alpha = (t%33) / 33.0;///NOW2 alpha 內插
nowX = alpha* 1 + (1-alpha)* -1 ;///NOW2
angle += 1;
glutPostRedisplay();///系統重繪畫面
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);///變大了
glutCreateWindow("week 14 timer");
glutDisplayFunc(display);
glutTimerFunc(1000, timer, 0);///NOW timer!!!!
glutMainLoop();
}
(8)用內插法
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