(1)主題:檔案
(2)主題:關節、擺動作
(3)主題:複習
(4)作業:機器人擺動作
第一節課 跑出20個 哈囉 world
#include<stdio.h>
FILE * fout=NULL;
int main()
{
fout=fopen("filename.txt","w+");
for(int i=0; i<20;i++){
printf( "Hello World\n");
fprintf(fout,"Hello World\n");
}
}
#include<stdio.h>
FILE * fout2=NULL;
FILE * fin2=NULL;
float angle[20];
int main()
{
fout2=fopen("motion.txt","w+");
for(int i=0; i<20;i++){
fprintf(fout2, "
}
記得下載freeglut然後新增新專案
畫出兩個茶壺一個當作關節,但還不能移動
#include <GL/glut.h>
float angle[20];///NOW2
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1, 1, 1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();
glTranslatef(0.3, 0, 0);
glColor3f(1, 0, 0);///red
glutSolidTeapot( 0.2 );///right arm
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///可以開大一點的window
glutCreateWindow("Week 13 angle motion file");
glutDisplayFunc(display);
glutMainLoop();
}
製作出關節可擺動的茶壺
.
#include <GL/glut.h>
float angle[20];///NOW2
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1, 1, 1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();
glTranslatef(0.2, 0, 0);///NOW2 (3)掛上去
glRotatef(angle[1], 0,0,1);///NOW2 ///(2)旋轉
glTranslatef(0.15, 0, 0);///NOW2 (1)旋轉中心
glColor3f(1, 0, 0);///red
glutSolidTeapot( 0.2 );///right arm
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX=0;///NOW2
void mouse(int button, int state, int x, int y)///NOW2
{///NOW2
oldX = x;///NOW2
}
void motion(int x, int y)///NOW2
{///NOW2
angle[1] += x-oldX;///NOW2
oldX = x;///NOW2
display();///NOW2
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///可以開大一點的window
glutCreateWindow("Week 13 angle motion file");
glutMouseFunc(mouse);///NOW2
glutMotionFunc(motion);///NOW2
glutDisplayFunc(display);
glutMainLoop();
}
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