1、小考:T-R-T轉動
2、主題:階層轉動、骨架
3、主題:鍵盤按鍵
下載"win32"、"data"、"glut32.dll" 三個檔案並解壓縮放入對應資料夾中
下載MinGW的 "Download freeglut 3.0.0 for MinGW"
03 撰寫程式碼,試試看作關節移動、旋轉
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 255 , 255 , 255 ); ///白色
glutSolidTeapot( 0.3 ); ///身體
///右手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肩
glRotatef( angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///右下手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肘
glRotatef( angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
///左手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的左肩
glRotatef( angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///左下手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的右肘
glRotatef( angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
04 使用滑鼠點,選改變茶壺旋轉
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 255 , 255 , 255 ); ///白色
glutSolidTeapot( 0.3 ); ///身體
///右手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肩
glRotatef( angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///右下手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肘
glRotatef( angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
///左手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的左肩
glRotatef( -angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///左下手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的右肘
glRotatef( -angle , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++; NOW2!!
}
void motion(int x,int y) ///NOW2!!!
{
angle = x ;
display(); ///NOW2!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMotionFunc(motion); ///NOW2!!!
glutMainLoop();
}
05 按鍵控制轉動哪隻手 & 手肘
程式碼:
#include <GL/glut.h>
float angle1=0 , angle2 , angle3 , angle4 ; ///NOW3~~~
int jointID=1; ///1,2,3,4 ///NOW3~~~
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 255 , 255 , 255 ); ///白色
glutSolidTeapot( 0.3 ); ///身體
///右手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肩
glRotatef( angle1 , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///右下手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肘
glRotatef( angle2 , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
///左手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的左肩
glRotatef( -angle3 , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///左下手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的右肘
glRotatef( -angle4 , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++; NOW2!!
}
void motion(int x,int y) ///NOW2!!!
{
if(jointID == 1) angle1 = x; ///NOW3~~~
if(jointID == 2) angle2 = x;
if(jointID == 3) angle3 = x;
if(jointID == 4) angle4 = x;
display(); ///NOW2!!!
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') jointID=1; ///NOW3~~~
if(key=='2') jointID=2;
if(key=='3') jointID=3;
if(key=='4') jointID=4;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMotionFunc(motion); ///NOW2!!!
glutKeyboardFunc(keyboard); ///NOW3~~~
glutMainLoop();
}
06 合理轉動
程式碼:
#include <GL/glut.h>
float angle[20]; ///用陣列取代很多個變數 ///NOW4!!!!
///float angle1=0 , angle2 , angle3 , angle4 ; ///NOW3~~~
int jointID=1; ///1,2,3,4 ///NOW3~~~
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f( 255 , 255 , 255 ); ///白色
glutSolidTeapot( 0.3 ); ///身體
///右手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肩
glRotatef( angle[1] , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///右下手臂
glPushMatrix();
glTranslatef( 0.2 , 0 , 0 ); ///(3)往右移動,掛在身體的右肘
glRotatef( angle[2] , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( 0.28 , 0 , 0 ); ///(1)往右推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
///左手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的左肩
glRotatef( -angle[3] , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
///左下手臂
glPushMatrix();
glTranslatef( -0.2 , 0 , 0 ); ///(3)往左移動,掛在身體的右肘
glRotatef( -angle[4] , 0 , 0 , 1 ); ///(2)旋轉
glTranslatef( -0.28 , 0 , 0 ); ///(1)往左推,把茶壺的柄放到中心,變轉動軸
glColor3f( 255 , 0 , 0 ); ///紅色
glutSolidTeapot( 0.2 ); ///手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++; NOW2!!
}
int oldX , oldY;
void mouse(int button , int state , int x , int y)
{///當mouse按下時,要記下
oldX= x; oldY = y ; ///NOW5~~~~
}
void motion(int x,int y) ///NOW2!!!
{
angle[jointID] += x - oldX;///NOW4!!!!!
oldX = x;
///if(jointID == 1) angle1 = x; ///NOW3~~~
///if(jointID == 2) angle2 = x;
///if(jointID == 3) angle3 = x;
///if(jointID == 4) angle4 = x;
display(); ///NOW2!!!
}
void keyboard(unsigned char key,int x,int y)
{
///jointID = key - '0'; ///雖然可簡化,但下面較易看
if(key=='1') jointID=1; ///NOW3~~~
if(key=='2') jointID=2;
if(key=='3') jointID=3;
if(key=='4') jointID=4;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMotionFunc(motion); ///NOW2!!!
glutMouseFunc(mouse); ///NOW5~~~~
glutKeyboardFunc(keyboard);
glutMainLoop();
}
07 整個關節做出來
程式碼:
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle[1], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle[2], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle[3], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle[4], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的大腿
glTranslatef(-0.18, -0.1,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle[3], 0,0,1);///(2)旋轉
glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下小腿
glTranslatef(0, -0.1,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle[4], 0,0,1);///(2)旋轉
glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下小腿
glPopMatrix();
glPopMatrix();
glPushMatrix();///右邊的大腿
glTranslatef(+0.18, -0.1,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle[3], 0,0,1);///(2)旋轉
glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下小腿
glTranslatef(0, -0.1,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle[4], 0,0,1);///(2)旋轉
glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下小腿
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;///Now2!!!
}
int oldX, oldY;
void mouse(int button, int state, int x, int y)///Now5!!!!
{///當mouse按下去時,要記下!! 要記得要讓它有作用!!
oldX = x; oldY = y;///Now5!!!!
}
void motion(int x, int y)///Now2!!!
{
angle[jointID] += x -oldX;///Now4!!!!///Now5!!!!
oldX = x;///Now5!!!!
///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
/// jointID = key - '0';///雖然可以這樣簡化,但下面易看
if(key=='1') jointID=1;///Now3!!!
if(key=='2') jointID=2;///Now3!!!
if(key=='3') jointID=3;///Now3!!!
if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMotionFunc(motion);///Now2!!!
glutMouseFunc(mouse);///Now5!!!!
glutKeyboardFunc(keyboard);///Now3!!!
glutMainLoop();
}
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