電腦圖學
1.小考:TRT轉動2.主題:階層轉動、骨架
3.主題:鍵盤按鍵
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.5,0,0);往右移動
glRotatef(angle,0,0,1);旋轉
glTranslatef(0.28,0,0);往右推,把柄放中心,變轉動軸
glColor3f(255,0,0);
glutSolidTeapot(0.2);手臂
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
手臂
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(255,255,255);白身體
    glutSolidTeapot(0.3);右邊手臂
    glPushMatrix();
    glTranslatef(0.2,0,0);往右移動,掛在身體右肩
    glRotatef(angle,0,0,1);旋轉
    glTranslatef(0.28,0,0);往右推,柄放中心變轉動軸
    glColor3f(255,0,0);紅手臂
    glutSolidTeapot(0.2);上手臂
    glPushMatrix();
     glTranslatef(0.2,0,0);往右移動,掛在身體右肩
     glRotatef(angle,0,0,1);旋轉
     glTranslatef(0.28,0,0);往右推,柄放中心變轉動軸
     glColor3f(255,0,0);
     glutSolidTeapot(0.2);上手臂
     glPopMatrix();
     glPopMatrix();
     glPushMatrix();
     glTranslatef(-0.2,0,0);往左移動,掛在身體左肩
     glRotatef(angle,0,0,1);旋轉
     glTranslatef(-0.28,0,0);往左推,柄放中心變轉動軸
     glColor3f(255,0,0);
     glutSolidTeapot(0.2);下手臂
     glPushMatrix();
     glPopMatrix();
     glPushMatrix();
     glTranslatef(-0.2,0,0);往左移動,掛在身體左肩
     glRotatef(angle,0,0,1);旋轉
     glTranslatef(-0.28,0,0);往左推,柄放中心變轉動軸
     glColor3f(255,0,0);
     glutSolidTeapot(0.2);下手臂
     glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 TRT");
    glutIdleFunc(display);
    glutDisplayFunc(display);
    glutMainLoop();
}
滑鼠控制手臂移動
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(255,255,255);
    glutSolidTeapot(0.3);
    glPushMatrix();
    glTranslatef(0.2,0,0);
    glRotatef(angle,0,0,1);
    glTranslatef(0.28,0,0);
    glColor3f(255,0,0);
    glutSolidTeapot(0.2);
    glPushMatrix();
     glTranslatef(0.2,0,0);
     glRotatef(angle,0,0,1);
     glTranslatef(0.28,0,0);
     glColor3f(255,0,0);
     glutSolidTeapot(0.2);
     glPopMatrix();
     glPopMatrix();
     glPushMatrix();
     glTranslatef(-0.2,0,0);
     glRotatef(-angle,0,0,1);左手臂angle加負號
     glTranslatef(-0.28,0,0);
     glColor3f(255,0,0);
     glutSolidTeapot(0.2);
     glPushMatrix();
     glPopMatrix();
     glPushMatrix();
     glTranslatef(-0.2,0,0);
     glRotatef(-angle,0,0,1);左手臂angle加負號
     glTranslatef(-0.28,0,0);
     glColor3f(255,0,0);
     glutSolidTeapot(0.2);
     glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    //angle++;
}
滑鼠控制手臂
void motion(int x,int y)
{
    angle=x;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 TRT");
    glutIdleFunc(display);
    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMainLoop();
}
控制各關節移動
#include <GL/glut.h>
float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(255,255,255);///白色
    glutSolidTeapot( 0.3 );///身體
    glPushMatrix();///右邊的手臂
        glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
        glRotatef(angle1, 0,0,1);///(2)旋轉
        glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///右下手臂
            glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
            glRotatef(angle2, 0,0,1);///(2)旋轉
            glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();///左邊的手臂
        glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
        glRotatef(-angle3, 0,0,1);///(2)旋轉
        glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///左下手臂
            glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
            glRotatef(-angle4, 0,0,1);///(2)旋轉
            glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    ///angle++;///Now2!!!
}
void motion(int x, int y)///Now2!!!
{
    if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
    if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
    if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
    if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
    display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
    if(key=='1') jointID=1;///Now3!!!
    if(key=='2') jointID=2;///Now3!!!
    if(key=='3') jointID=3;///Now3!!!
    if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week11 TRT");
    glutIdleFunc(display);///Now!!!!
    glutDisplayFunc(display);
    glutMotionFunc(motion);///Now2!!!
    glutKeyboardFunc(keyboard);///Now3!!!
    glutMainLoop();
}
滑鼠壓下去>>移動>>放開
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(255,255,255);///白色
    glutSolidTeapot( 0.3 );///身體
    glPushMatrix();///右邊的手臂
        glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
        glRotatef(angle[1], 0,0,1);///(2)旋轉
        glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///右下手臂
            glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
            glRotatef(angle[2], 0,0,1);///(2)旋轉
            glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();///左邊的手臂
        glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
        glRotatef(-angle[3], 0,0,1);///(2)旋轉
        glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///左下手臂
            glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
            glRotatef(-angle[4], 0,0,1);///(2)旋轉
            glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    ///angle++;///Now2!!!
}
void motion(int x, int y)///Now2!!!
{
    angle[jointID] = x;///Now4!!!!
    ///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
    ///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
    ///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
    ///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
    display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
    /// jointID = key - '0';///雖然可以這樣簡化,但下面易看
    if(key=='1') jointID=1;///Now3!!!
    if(key=='2') jointID=2;///Now3!!!
    if(key=='3') jointID=3;///Now3!!!
    if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week11 TRT");
    glutIdleFunc(display);///Now!!!!
    glutDisplayFunc(display);
    glutMotionFunc(motion);///Now2!!!
    glutKeyboardFunc(keyboard);///Now3!!!
    glutMainLoop();
}
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(255,255,255);///白色
    glutSolidTeapot( 0.3 );///身體
    glPushMatrix();///右邊的手臂
        glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
        glRotatef(angle[1], 0,0,1);///(2)旋轉
        glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///右下手臂
            glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
            glRotatef(angle[2], 0,0,1);///(2)旋轉
            glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();///左邊的手臂
        glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
        glRotatef(-angle[3], 0,0,1);///(2)旋轉
        glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///左下手臂
            glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
            glRotatef(-angle[4], 0,0,1);///(2)旋轉
            glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    ///angle++;///Now2!!!
}
int oldX, oldY;
void mouse(int button, int state, int x, int y)///Now5!!!!
{///當mouse按下去時,要記下!! 要記得要讓它有作用!!
    oldX = x; oldY = y;///Now5!!!!
}
void motion(int x, int y)///Now2!!!
{
    angle[jointID] += x -oldX;///Now4!!!!///Now5!!!!
    oldX = x;///Now5!!!!
    ///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
    ///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
    ///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
    ///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
    display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
    /// jointID = key - '0';///雖然可以這樣簡化,但下面易看
    if(key=='1') jointID=1;///Now3!!!
    if(key=='2') jointID=2;///Now3!!!
    if(key=='3') jointID=3;///Now3!!!
    if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week11 TRT");
    glutIdleFunc(display);///Now!!!!
    glutDisplayFunc(display);
    glutMotionFunc(motion);///Now2!!!
    glutMouseFunc(mouse);///Now5!!!!
    glutKeyboardFunc(keyboard);///Now3!!!
    glutMainLoop();
}
有腿有手的人
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(255,255,255);///白色
    glutSolidTeapot( 0.3 );///身體
    glPushMatrix();///右邊的手臂
        glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
        glRotatef(angle[1], 0,0,1);///(2)旋轉
        glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///右下手臂
            glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
            glRotatef(angle[2], 0,0,1);///(2)旋轉
            glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();///左邊的手臂
        glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
        glRotatef(-angle[3], 0,0,1);///(2)旋轉
        glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///左下手臂
            glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
            glRotatef(-angle[4], 0,0,1);///(2)旋轉
            glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下手臂
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();///左邊的大腿
        glTranslatef(-0.18, -0.1,0 );///(3)往左移動, 掛在身體的左肩
        glRotatef(-angle[3], 0,0,1);///(2)旋轉
        glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///左下小腿
            glTranslatef(0, -0.1,0 );///(3)往左移動, 掛在身體的左肘
            glRotatef(-angle[4], 0,0,1);///(2)旋轉
            glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下小腿
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();///右邊的大腿
        glTranslatef(+0.18, -0.1,0 );///(3)往左移動, 掛在身體的左肩
        glRotatef(-angle[3], 0,0,1);///(2)旋轉
        glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
        glColor3f(255,0,0);///紅色
        glutSolidTeapot( 0.2 );///上手臂
        glPushMatrix();///左下小腿
            glTranslatef(0, -0.1,0 );///(3)往左移動, 掛在身體的左肘
            glRotatef(-angle[4], 0,0,1);///(2)旋轉
            glTranslatef(0, -0.2,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
            glColor3f(255,0,0);///紅色
            glutSolidTeapot( 0.2 );///下小腿
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
    ///angle++;///Now2!!!
}
int oldX, oldY;
void mouse(int button, int state, int x, int y)///Now5!!!!
{///當mouse按下去時,要記下!! 要記得要讓它有作用!!
    oldX = x; oldY = y;///Now5!!!!
}
void motion(int x, int y)///Now2!!!
{
    angle[jointID] += x -oldX;///Now4!!!!///Now5!!!!
    oldX = x;///Now5!!!!
    ///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
    ///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
    ///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
    ///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
    display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
    /// jointID = key - '0';///雖然可以這樣簡化,但下面易看
    if(key=='1') jointID=1;///Now3!!!
    if(key=='2') jointID=2;///Now3!!!
    if(key=='3') jointID=3;///Now3!!!
    if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week11 TRT");
    glutIdleFunc(display);///Now!!!!
    glutDisplayFunc(display);
    glutMotionFunc(motion);///Now2!!!
    glutMouseFunc(mouse);///Now5!!!!
    glutKeyboardFunc(keyboard);///Now3!!!
    glutMainLoop();
}






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