(2)複習:貼圖
(3)複習:打光
(4)複習:模型
<1>到 https://www.transmissionzero.co.uk/software/freeglut-devel/ 下載檔案,解壓縮到桌面, freeglut 裡的 lib,裡面的 libfreeglut.a 複製一個並改名為 libglut32.a
<2>更改GLUT的設定,將圖檔放在freeglut資料夾bin資料夾裡面,放三張,程式碼如下
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2
float a=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id1);///id1 for background
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
glEnd();
glBindTexture(GL_TEXTURE_2D, id3);///id3 for rotating square
glPushMatrix();
glTranslatef(0.5, 0.5, 0);
glRotatef(a++, 0, 0, 1);
glScalef(0.3, 0.3, 0.3);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
glEnd();
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///NOW OpenCV
cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV
GLuint id;
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &id );
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
int main(int argc, char **argv)
{
///IplImage * img = cvLoadImage("marvel.jpg");
///cvShowImage("opencv", img);
///cvWaitKey(0);///等你按按鍵
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("GLUT");///之後
///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡
id2 = myTexture("teapot.jpg");
id3 = myTexture("square.jpg");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();///之前
}
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