2019年6月6日 星期四

嗶啵啵嗶啵2019/0606_W16

第16週
(1)作業Q&A
(2)複習:貼圖
(3)複習:打光
(4)複習:模型
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#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
///程式碼是對的, 但是沒有設定好include, lib, bin
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
GLuint id;
void myInit()
{
    glEnable(GL_TEXTURE_2D);
    IplImage * img = cvLoadImage("marvel.jpg");
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    myInit();///我們的貼圖在這裡

    glutDisplayFunc(display);

    glutMainLoop();///之前
}


#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2
float a=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background
    glBegin(GL_POLYGON);
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
    glEnd();
    glBindTexture(GL_TEXTURE_2D, id3);///id3 for rotating square
    glPushMatrix();
        glTranslatef(0.5, 0.5, 0);
        glRotatef(a++, 0, 0, 1);
        glScalef(0.3, 0.3, 0.3);
        glBegin(GL_POLYGON);
            glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
            glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
            glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
            glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
        glEnd();
    glPopMatrix();

    glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV

    GLuint id;
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡
    id2 = myTexture("teapot.jpg");
    id3 = myTexture("square.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();///之前
}



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