2019年6月6日 星期四

Week16 鍾嘉穎 2019-06-06

1. 作業Q&A

2. 複習: 貼圖
   
1. 下載OpenCV (裝好才能開CodeBlocks)
         1. 去 https://sourceforge.net/projects/opencvlibrary/files/opencv-win/2.1/ 
           2. 下載 OpenCV-2.1.0-win32-vs2008.exe
           3. 要選 "Add OpenCV to the system PATH for all users"
          
          4. 要放的路徑: C:\OpenCV2.1
          


    2. 先載入freeglut (跟第一週一樣)
           1. Google search "freeglut windows"
           2. 從Transmission Zero 下載 "freeglut 3.0.0 MinGW Package"

           3. 解壓縮後放到桌面
           4. 在lib複製一個"libfreeglut.a"命名為"libglut32.a"
           5. CodeBlocks 開
           6. File  ->  New -> Project -> GLUT Project
           7. 把location改成"C:\Users\user\Desktop\freeglut"

    3. 先載入include, bin, lib
           1. 在Build Option新增 
           2. 圖要放在freeglut的bin裏     
  


 
      ** 記得名字要改好 不然會壞掉


    4. 把程式碼貼上
#include opencvhighgui.h for cvCvtColor()
#include opencvcv.h
#include GLglut.h 3D glut
#include stdio.h
float angle=0; 自動轉很帥
GLUquadric  quad;
void display()
{   glEnable(GL_DEPTH_TEST); 要啟動 Detph Test 深度值的測試,3D顯示才正確
    glClear(GL_COLOR_BUFFER_BIT   GL_DEPTH_BUFFER_BIT);
    glPushMatrix();自動轉很帥
        glRotatef(90, 1,0,0);
        glRotatef(angle, 0,0,1);自動轉很帥
        gluQuadricTexture(quad, 1);
        gluSphere(quad, 0.5, 30, 30);glutSolidTeapot(0.3);
    glPopMatrix();自動轉很帥
    glFlush();
    angle+=1;自動轉很帥
}
void myInit()
{
    quad = gluNewQuadric();
    IplImage  img = cvLoadImage(marvel.jpg); OpenCV讀圖
    cvCvtColor(img,img, CV_BGR2RGB); OpenCV轉色彩 (需要cv.h)
    glEnable(GL_TEXTURE_2D); 1. 開啟貼圖功能
    GLuint id; 準備一個 unsigned int 整數, 叫 貼圖ID
    glGenTextures(1, &id);  產生Generate 貼圖ID
    glBindTexture(GL_TEXTURE_2D, id); 綁定bind 貼圖ID
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);  貼圖參數, 超過包裝的範圖T, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);  貼圖參數, 超過包裝的範圖S, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);  貼圖參數, 放大時的內插, 用最近點
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);  貼圖參數, 縮小時的內插, 用最近點
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img-width, img-height, 0, GL_RGB, GL_UNSIGNED_BYTE, img-imageData);
}   最後一行最難最重要, 所貼圖影像的資料都設定好
void timer(int t)
{ 1000 msec   50fps20msec
    glutTimerFunc(20, timer, 0);
    printf(timer nown);
    glutPostRedisplay();
}
int main(int argc, charargv)
{   glutInit(&argc, argv);
    glutCreateWindow(3D);
    glutDisplayFunc(display); 顯示
    glutIdleFunc(display);自動轉很帥 (閒閒沒事幹, 就重畫)
    glutTimerFunc(0, timer, 0);

    myInit(); 我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
    glutMainLoop();
}



    5. 把程式碼貼上
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
///程式碼是對的, 但是沒有設定好include, lib, bin
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
GLuint id;
void myInit()
{
    glEnable(GL_TEXTURE_2D);
    IplImage * img = cvLoadImage("marvel.jpg");
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    myInit();///我們的貼圖在這裡

    glutDisplayFunc(display);

    glutMainLoop();///之前
}

    6. 把程式碼貼上
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2;///NOW2
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background
    glBegin(GL_POLYGON);
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
    glEnd();
    glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV

    GLuint id;
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡
    id2 = myTexture("teapot.jpg");

    glutDisplayFunc(display);

    glutMainLoop();///之前
}

    7. 把程式碼貼上
#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2
float a=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background
    glBegin(GL_POLYGON);
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
    glEnd();
    glBindTexture(GL_TEXTURE_2D, id3);///id3 for rotating square
    glPushMatrix();
        glTranslatef(0.5, 0.5, 0);
        glRotatef(a++, 0, 0, 1);
        glScalef(0.3, 0.3, 0.3);
        glBegin(GL_POLYGON);
            glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
            glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
            glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
            glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
        glEnd();
    glPopMatrix();

    glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV

    GLuint id;
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡
    id2 = myTexture("teapot.jpg");
    id3 = myTexture("square.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();///之前
}




   

3. 複習: 打光 、 模型
    (沒模型)
      1. 先載自己的模型 (放到freeglut的bin裏)
      2. 點進去小葉的網頁: http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
      3. 下載 Example裏的 source
      4. 把souces .zip解壓縮
      5. 把source裡的glm.h放到自己專案的資料夾裡
      6. 
把source裡的glm.c改成glm.cpp
      7. 在CodeBlocks裡把glm.cpp加到自己專案

#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖 ///貼圖需要它
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color///貼圖需要它
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2 ///貼圖需要它
float a=0;

#include "glm.h"///呼叫外掛 ///glm需要它
GLMmodel * pmodel=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel2=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel3=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel4=NULL;///準備指標 ///glm需要它

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background ///貼圖需要它
    glBegin(GL_POLYGON); ///貼圖需要它
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0); ///貼圖需要它
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0); ///貼圖需要它
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0); ///貼圖需要它
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0); ///貼圖需要它
    glEnd();///貼圖需要它

    if (!pmodel) { ///glm需要它
        pmodel = glmReadOBJ("body.obj"); ///glm需要它
        if (!pmodel) exit(0); ///glm需要它
        glmUnitize(pmodel); ///glm需要它
        glmFacetNormals(pmodel); ///glm需要它
        glmVertexNormals(pmodel, 90.0); ///glm需要它
    }

    glDisable(GL_TEXTURE_2D);
    glPushMatrix();
        glRotatef(a++, 0,1,0);
        glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename) ///貼圖需要它
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV ///貼圖需要它
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV ///貼圖需要它

    GLuint id; ///貼圖需要它
    glEnable(GL_TEXTURE_2D); ///貼圖需要它
    glGenTextures(1, &id ); ///貼圖需要它
    glBindTexture(GL_TEXTURE_2D, id); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ///貼圖需要它
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///貼圖需要它
    return id;///貼圖需要它
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f }; ///glm需要它
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f }; ///glm需要它
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡 ///貼圖需要它
    id2 = myTexture("teapot.jpg");
    id3 = myTexture("square.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glEnable(GL_DEPTH_TEST);    ///glm需要它

    glEnable(GL_LIGHT0);  ///glm需要它
    glEnable(GL_NORMALIZE); ///glm需要它
    glEnable(GL_COLOR_MATERIAL); ///glm需要它
    glEnable(GL_LIGHTING); ///glm需要它

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient); ///glm需要它
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse); ///glm需要它
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); ///glm需要它
    glLightfv(GL_LIGHT0, GL_POSITION, light_position); ///glm需要它


    glutMainLoop();///之前
}


__________________________________________________________________________________________

#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖 ///貼圖需要它
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color///貼圖需要它
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2 ///貼圖需要它
float a=0;

#include "glm.h"///呼叫外掛 ///glm需要它
GLMmodel * pmodel=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel2=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel3=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel4=NULL;///準備指標 ///glm需要它

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background ///貼圖需要它
    glBegin(GL_POLYGON); ///貼圖需要它
        glTexCoord2f(0, 0); glVertex3f(-1, +1, -1); ///貼圖需要它
        glTexCoord2f(0, 1); glVertex3f(-1, -1, -1); ///貼圖需要它
        glTexCoord2f(1, 1); glVertex3f(+1, -1, -1); ///貼圖需要它
        glTexCoord2f(1, 0); glVertex3f(+1, +1, -1); ///貼圖需要它
    glEnd();///貼圖需要它

    if (!pmodel) { ///glm需要它
        pmodel = glmReadOBJ("body.obj"); ///glm需要它
        if (!pmodel) exit(0); ///glm需要它
        ///glmUnitize(pmodel); ///glm需要它
        glmFacetNormals(pmodel); ///glm需要它
        glmVertexNormals(pmodel, 90.0); ///glm需要它
    }

    glDisable(GL_TEXTURE_2D);
    glPushMatrix();
        glRotatef(a++, 0,1,0);
        glScalef(0.2, 0.2, 0.2);
        glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename) ///貼圖需要它
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV ///貼圖需要它
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV ///貼圖需要它

    GLuint id; ///貼圖需要它
    glEnable(GL_TEXTURE_2D); ///貼圖需要它
    glGenTextures(1, &id ); ///貼圖需要它
    glBindTexture(GL_TEXTURE_2D, id); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ///貼圖需要它
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///貼圖需要它
    return id;///貼圖需要它
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f }; ///glm需要它
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; ///glm需要它
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡 ///貼圖需要它
    id2 = myTexture("teapot.jpg");
    id3 = myTexture("square.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glEnable(GL_DEPTH_TEST);    ///glm需要它

    glEnable(GL_LIGHT0);  ///glm需要它
    glEnable(GL_NORMALIZE); ///glm需要它
    glEnable(GL_COLOR_MATERIAL); ///glm需要它
    glEnable(GL_LIGHTING); ///glm需要它

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient); ///glm需要它
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse); ///glm需要它
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); ///glm需要它
    glLightfv(GL_LIGHT0, GL_POSITION, light_position); ///glm需要它

    glMatrixMode(GL_PROJECTION); ///投影矩陣相關 戴好我們的正確度數的眼睛
    glLoadIdentity();  ///投影矩陣相關 戴好我們的正確度數的眼睛
    glOrtho(-1,+1, -1,+1, -100,+100); ///投影矩陣相關 戴好我們的正確度數的眼睛
    glMatrixMode(GL_MODELVIEW);  ///投影矩陣相關 切換回我們正確的矩陣

    glutMainLoop();///之前

}


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#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖 ///貼圖需要它
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color///貼圖需要它
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2 ///貼圖需要它
float a=0;

#include "glm.h"///呼叫外掛 ///glm需要它
GLMmodel * pmodel=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel2=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel3=NULL;///準備指標 ///glm需要它
GLMmodel * pmodel4=NULL;///準備指標 ///glm需要它

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background ///貼圖需要它
    glBegin(GL_POLYGON); ///貼圖需要它
        glTexCoord2f(0, 0); glVertex3f(-1, +1, -1); ///貼圖需要它
        glTexCoord2f(0, 1); glVertex3f(-1, -1, -1); ///貼圖需要它
        glTexCoord2f(1, 1); glVertex3f(+1, -1, -1); ///貼圖需要它
        glTexCoord2f(1, 0); glVertex3f(+1, +1, -1); ///貼圖需要它
    glEnd();///貼圖需要它

    if (!pmodel) { ///glm需要它
        pmodel = glmReadOBJ("body.obj"); ///glm需要它
        if (!pmodel) exit(0); ///glm需要它
        ///glmUnitize(pmodel); ///glm需要它
        glmFacetNormals(pmodel); ///glm需要它
        glmVertexNormals(pmodel, 90.0); ///glm需要它
    }

    glDisable(GL_TEXTURE_2D);
    glPushMatrix();
        glRotatef(a++, 0,1,0);
        glScalef(0.2, 0.2, 0.2);
        glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();

    if (!pmodel2) { ///glm需要它
        pmodel2 = glmReadOBJ("head.obj"); ///glm需要它
        if (!pmodel2) exit(0); ///glm需要它
        ///glmUnitize(pmodel2); ///glm需要它
        glmFacetNormals(pmodel2); ///glm需要它
        glmVertexNormals(pmodel2, 90.0); ///glm需要它
    }

    glDisable(GL_TEXTURE_2D);
    glPushMatrix();
        glRotatef(a, 0,1,0);
        glScalef(0.2, 0.2, 0.2);
        glmDraw(pmodel2, GLM_SMOOTH | GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename) ///貼圖需要它
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV ///貼圖需要它
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV ///貼圖需要它

    GLuint id; ///貼圖需要它
    glEnable(GL_TEXTURE_2D); ///貼圖需要它
    glGenTextures(1, &id ); ///貼圖需要它
    glBindTexture(GL_TEXTURE_2D, id); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ///貼圖需要它
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ///貼圖需要它
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData); ///貼圖需要它
    return id;///貼圖需要它
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f }; ///glm需要它
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; ///glm需要它
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; ///glm需要它
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("marvel.jpg"); ///myInit();///我們的貼圖在這裡 ///貼圖需要它
    id2 = myTexture("teapot.jpg");
    id3 = myTexture("square.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glEnable(GL_DEPTH_TEST);    ///glm需要它

    glEnable(GL_LIGHT0);  ///glm需要它
    glEnable(GL_NORMALIZE); ///glm需要它
    glEnable(GL_COLOR_MATERIAL); ///glm需要它
    glEnable(GL_LIGHTING); ///glm需要它

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient); ///glm需要它
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse); ///glm需要它
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); ///glm需要它
    glLightfv(GL_LIGHT0, GL_POSITION, light_position); ///glm需要它

    glMatrixMode(GL_PROJECTION); ///投影矩陣相關 戴好我們的正確度數的眼睛
    glLoadIdentity();  ///投影矩陣相關 戴好我們的正確度數的眼睛
    glOrtho(-1,+1, -1,+1, -100,+100); ///投影矩陣相關 戴好我們的正確度數的眼睛
    glMatrixMode(GL_MODELVIEW);  ///投影矩陣相關 切換回我們正確的矩陣

    glutMainLoop();///之前
}



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