2019年6月6日 星期四

06160301

(1)作業Q&A
(2)複習 : 貼圖
(3)複習 : 打光
(4)複習 : 模型
1.第一節複習貼圖如何貼上:

#include <opencv/highgui.h> ///for cvCvtColor()
#include <opencv/cv.h>
#include <GL/glut.h> ///3D glut
#include <stdio.h>


float angle=0; ///自動轉很帥
GLUquadric * quad;


void display()
{   glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
    glClear(GL_COLOR_BUFFER_BIT  | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();///自動轉很帥
        glRotatef(90, 1,0,0);
        glRotatef(angle, 0,0,1);///自動轉很帥
        gluQuadricTexture(quad, 1);
        gluSphere(quad, 0.5, 30, 30);///glutSolidTeapot(0.3);
    glPopMatrix();///自動轉很帥
    glFlush();
    angle+=1;///自動轉很帥
}


void myInit()
{
    quad = gluNewQuadric();
    IplImage * img = cvLoadImage("marvel.jpg"); ///OpenCV讀圖
    cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
    glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
    GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
    glGenTextures(1, &id); /// 產生Generate 貼圖ID
    glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB,GL_UNSIGNED_BYTE, img->imageData);
}   ///最後一行最難/最重要, 所貼圖影像的資料都設定好



void timer(int t)
{/// 1000 msec   50fps:20msec
    glutTimerFunc(20, timer, 0);
    //printf("timer now\n");
    glutPostRedisplay();
}


int main(int argc, char**argv)
{   glutInit(&argc, argv);
    glutCreateWindow("3D");
    glutDisplayFunc(display); ///顯示
    //glutIdleFunc(display);///自動轉很帥 (閒閒沒事幹, 就重畫)
    glutTimerFunc(0, timer, 0);

    myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
    glutMainLoop();
}
________________________________________________________________________________________

1.下載OpenCV2.1 的 OpenCV-2.1.0-win32-vs2008.exe

2.執行,選擇路徑(後兩個)

3. 放在  C:\openCV2.1 並安裝

4.安裝好後再開啟CODEBLOCKS!!

GLUT專案 

5.開啟glut專案(檔案位置記得存!!!!!!!!)

 6.搜尋freeglut window下載Download freeglut 3.0.0 for MinGW 

7.複製檔案位置 

 8.複製libfreeglut.a--->改成libglut32.a

9.把GLUT的main.cpp裡的程式全部刪掉,改成

#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
///程式碼是對的, 但是沒有設定好include, lib, bin
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
GLuint id;
void myInit()
{
    glEnable(GL_TEXTURE_2D);
    IplImage * img = cvLoadImage("06160531.jpg");
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("06160531.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    myInit();///我們的貼圖在這裡

    glutDisplayFunc(display);

    glutMainLoop();///之前
}


10.在Project 裡選擇 Build options

11. 在search directions 那欄的 complier 新增 C:\OpenCV2.1\include 然後按ok

12. 在search directions 那欄的 linker 新增 C:\OpenCV2.1\lib 然後按ok

13.在Linker Settings那欄新增 cv210 / cxcore210 / highgui210 然後按OK
 

14.就可以執行了~

15.可以貼很多圖~

#include <GL/glut.h>
#include <opencv/highgui.h> ///OpenCV High GUI讀圖
#include <opencv/cv.h> ///OpenCV cvCvtColor() to convert color
///程式碼是對的, 但是沒有設定好include, lib, bin
GLuint id1, id2, id3;///NOW2
float a=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBindTexture(GL_TEXTURE_2D, id1);///id1 for background
    glBegin(GL_POLYGON);
        glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
        glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
        glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
        glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
    glEnd();
    glBindTexture(GL_TEXTURE_2D, id3);///id3 for rotating square
    glPushMatrix();
        glTranslatef(0.5, 0.5, 0);
        glRotatef(a++, 0, 0, 1);
        glScalef(0.3, 0.3, 0.3);
        glBegin(GL_POLYGON);
            glTexCoord2f(0, 0); glVertex3f(-1, +1, 0);
            glTexCoord2f(0, 1); glVertex3f(-1, -1, 0);
            glTexCoord2f(1, 1); glVertex3f(+1, -1, 0);
            glTexCoord2f(1, 0); glVertex3f(+1, +1, 0);
        glEnd();
    glPopMatrix();

    glBindTexture(GL_TEXTURE_2D, id2);///id2 for teapot
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
///void myInit()
GLuint myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///NOW OpenCV
    cvCvtColor(img, img, CV_BGR2RGB);///convert color ///NOW OpenCV

    GLuint id;
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &id );
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
int main(int argc, char **argv)
{
    ///IplImage * img = cvLoadImage("marvel.jpg");
    ///cvShowImage("opencv", img);
    ///cvWaitKey(0);///等你按按鍵
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("GLUT");///之後
    ///建好GLUT視窗,可以開始準備 3D 貼圖 (要在create...MainLoop才能建貼圖)
    id1 = myTexture("06160531.jpg"); ///myInit();///我們的貼圖在這裡
    id2 = myTexture("06160531-1.jpg");
    id3 = myTexture("06160531-2.jpg");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();///之前

}


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