第十一週上課內容
(1)小考:T-R-T轉動
(2)主題:階層 轉動 骨架
(3)主題:鍵盤按鍵
STEP1:
下載GLUT
程式碼:
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle[1], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle[2], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle[3], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle[4], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;///Now2!!!
}
int oldX, oldY;
void mouse(int button, int state, int x, int y)///Now5!!!!
{///當mouse按下去時,要記下!! 要記得要讓它有作用!!
oldX = x; oldY = y;///Now5!!!!
}
void motion(int x, int y)///Now2!!!
{
angle[jointID] += x -oldX;///Now4!!!!///Now5!!!!
oldX = x;///Now5!!!!
///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
/// jointID = key - '0';///雖然可以這樣簡化,但下面易看
if(key=='1') jointID=1;///Now3!!!
if(key=='2') jointID=2;///Now3!!!
if(key=='3') jointID=3;///Now3!!!
if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMotionFunc(motion);///Now2!!!
glutMouseFunc(mouse);///Now5!!!!
glutKeyboardFunc(keyboard);///Now3!!!
glutMainLoop();
}
STEP2:
查詢120.125.89.81
複製程式碼
STEP3:
程式碼:step00
STEP4:
程式碼:step01
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
///右邊的手臂
glPushMatrix();
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///手臂
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMainLoop();
}
STEP5:
程式碼:step02
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
///右邊的手臂
glPushMatrix();
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMainLoop();
}
STEP6:
程式碼:step02-2
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMainLoop();
}
STEP7:
程式碼:step03
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle, 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle, 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;///Now2!!!
}
void motion(int x, int y)///Now2!!!
{
angle = x;///Now2!!!
display();///Now2!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMotionFunc(motion);///Now2!!!
glutMainLoop();
}
STEP8:
程式碼:step04
程式碼:
#include <GL/glut.h>
float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle1, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle2, 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle3, 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle4, 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;///Now2!!!
}
void motion(int x, int y)///Now2!!!
{
if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
if(key=='1') jointID=1;///Now3!!!
if(key=='2') jointID=2;///Now3!!!
if(key=='3') jointID=3;///Now3!!!
if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMotionFunc(motion);///Now2!!!
glutKeyboardFunc(keyboard);///Now3!!!
glutMainLoop();
}
STEP9:
程式碼:step05
程式碼:
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle[1], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle[2], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle[3], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle[4], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;///Now2!!!
}
void motion(int x, int y)///Now2!!!
{
angle[jointID] = x;///Now4!!!!
///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
/// jointID = key - '0';///雖然可以這樣簡化,但下面易看
if(key=='1') jointID=1;///Now3!!!
if(key=='2') jointID=2;///Now3!!!
if(key=='3') jointID=3;///Now3!!!
if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMotionFunc(motion);///Now2!!!
glutKeyboardFunc(keyboard);///Now3!!!
glutMainLoop();
}
STEP10:
程式碼:step06
#include <GL/glut.h>
float angle[20];///用陣列,來取代很多個變數///Now4!!
///float angle1=0, angle2, angle3, angle4;///Now3!!!
int jointID=1;///1,2,3,4///Now3!!!
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(255,255,255);///白色
glutSolidTeapot( 0.3 );///身體
glPushMatrix();///右邊的手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肩
glRotatef(angle[1], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///右下手臂
glTranslatef(0.2, 0,0 );///(3)往右移動, 掛在身體的右肘
glRotatef(angle[2], 0,0,1);///(2)旋轉
glTranslatef(0.28, 0,0);///(1)往右推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();///左邊的手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肩
glRotatef(-angle[3], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///上手臂
glPushMatrix();///左下手臂
glTranslatef(-0.2, 0,0 );///(3)往左移動, 掛在身體的左肘
glRotatef(-angle[4], 0,0,1);///(2)旋轉
glTranslatef(-0.28, 0,0);///(1)往左推,把茶壼的柄,放到中心,變 轉動軸
glColor3f(255,0,0);///紅色
glutSolidTeapot( 0.2 );///下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
///angle++;///Now2!!!
}
int oldX, oldY;
void mouse(int button, int state, int x, int y)///Now5!!!!
{///當mouse按下去時,要記下!! 要記得要讓它有作用!!
oldX = x; oldY = y;///Now5!!!!
}
void motion(int x, int y)///Now2!!!
{
angle[jointID] += x -oldX;///Now4!!!!///Now5!!!!
oldX = x;///Now5!!!!
///if(jointID==1) angle1 = x;///Now2!!!///Now3!!!
///if(jointID==2) angle2 = x;///Now2!!!///Now3!!!
///if(jointID==3) angle3 = x;///Now2!!!///Now3!!!
///if(jointID==4) angle4 = x;///Now2!!!///Now3!!!
display();///Now2!!!
}
void keyboard(unsigned char key, int x, int y)
{///Now3!!!
/// jointID = key - '0';///雖然可以這樣簡化,但下面易看
if(key=='1') jointID=1;///Now3!!!
if(key=='2') jointID=2;///Now3!!!
if(key=='3') jointID=3;///Now3!!!
if(key=='4') jointID=4;///Now3!!!
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);///Now!!!!
glutDisplayFunc(display);
glutMotionFunc(motion);///Now2!!!
glutMouseFunc(mouse);///Now5!!!!
glutKeyboardFunc(keyboard);///Now3!!!
glutMainLoop();
}
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