(4) glut
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0, 0.5, 0);///這是往上移動的茶壺
glutSolidTeapot(0.3);///This is a Teapot
glPopMatrix();
glPushMatrix();
//glutSolidSphere(0.3, 30, 30);
glPopMatrix();
glPushMatrix();
glTranslatef(0.50, 0.625, 0);///(3)把它掛在你要放的地方
glRotatef(angle, 0, 0, 1);///(1)先有個轉動,但怪怪的
glTranslatef(0.6, 0, 0);///(2)要更早去移動旋轉中心
glRotatef(-90, 0 ,1, 0);///(0)轉動90度的Cone
glutSolidCone(0.2, 0.6, 30, 30);///直直的Cone
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
angle=x;
display();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
沒有留言:
張貼留言