glut
#include<GL/glut.h>
float angle=0;
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0,0.5,0);///往上移動
glutSolidTeapot(0.3);///this is a teapot
glPopMatrix();
glPushMatrix();
///glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5,0.625,0);///(3) 把它掛在你要放的地方
glRotatef(angle,0,0,1);///(1) 先有個轉動,但怪怪的(因為不在正確的地方)
glTranslatef(0.6,0,0);///(2) 要更早去移動旋轉中心
glRotatef(-90,0,1,0);///(0)轉動90度的CONE
glutSolidCone(0.2,0.6,30,30);///直直的cone
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y){
angle=x;
display();
}
int main(int argc,char **argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
沒有留言:
張貼留言